Independent game studio · Budapest

Technology with
a human pulse.

We work at the edge of technology to build atmospheric worlds, tactile combat, and stories that stay with you after the screen goes dark.

Open transmission

01 / Directive

Small studio. Uncompromising worlds. Advanced systems. Human imagination.

02 / First transmission

SS: Zombie
Rain

SS / Skyscraper Security

Street-level rescue defense beneath the secret tower.

The upper floors were never offices. They were a sealed lab above the skyline. Then the breach opened, the dead began falling, and survivors followed them into the rain of glass.

Planned first release
First-person rescue defense gameplay in SS: Zombie Rain
Containment brief

Shoot the infected before they reach the rescue net. Save the humans. Keep the city from learning what lives above it.

03 / Deep transmission

My Beautiful
Winter

A sci-fi survival action RPG where tactical real-time combat meets elemental weaknesses, weapon evolution, and constant resource pressure.

My Beautiful Winter key art showing Winter and its lone Scarred warrior
Winter awaits Action · Adventure · Indie · RPG
I

Fight with intent

Read the enemy. Exploit elemental weaknesses. Make timing, position, and every resource count.

II

Survive the cold

Cross frozen ruins, alien installations, and deep complexes shaped by centuries of conflict.

04 / The studio

Built in
Budapest.

Havanna Directive is an independent Hungarian game studio founded by veteran developer and technical leader Zsolt Fülöp.

From helping create collaborative experiences at Superglue Games to building our own frozen universe, the directive stays the same: craft ambitious games with care, clarity, and a distinctly human voice.

Meet Zsolt on LinkedIn
Past Superglue Games

Collaborative games and playful experiences built for teams.

Next release SS: Zombie Rain

Street-level rescue defense beneath the secret tower.

In development My Beautiful Winter

A frozen science-fiction universe of tactical combat and survival.

05 / Open channel

Let’s make
something alive.

Press, publishing, collaboration,
or simply saying hello.